Making A Game Engine

With indie game design on the rise there s a growing demand for new tools and game engines.
Making a game engine. You need to eat healthy and run 6 miles a day. By engine architecture i mean the set of modules that make up the game engine the dependencies between those modules and the api for interacting with each module. You more or less have control of where you want to go creatively only being bound by your resources. In short a game engine is the architecture that developers use to run the game where the components developers use are reusable to build the framework of the game.
The other function in the code above is the start function. It works well when writing a game engine because at each step along the way you have a running program. These two functions are implemented. The advantage of using a game engine is that is solves many universal problems that apply to all games.
This could range from something simpler like the bloody pixel fest hotline miami or the more complicated projects like a aaa title. This is an iterative approach because it focuses on smaller deliverables. Add the backgroung jpg image to the simple game engine simple game engine folder. The hard part of losing weight is the psychological battle with yourself.
Use an image editor like gimp or photoshop to scale the background to the same resolution as your screen. There is not much difference with developing a game engine. If you want a dedicated game engine for 2d game development try defold. Rename the image as background jpg.
Things like user input physics lighting rendering and collision are all pre designed so you can focus on the fun part. A game engine is used to simplify the programming process by reusing code from old games. While it is possible to develop 3d games using defold it will require most of the heavy lifting to be done by you the developer. A couple of popular games that have reaped the benefits of using defold are pet rescue puzzle saga and blastlands.
Since most games are similar programming wise they all have audio collision detection etc you can reuse a good portion of the code instead of starting from scratch each time. Developing a game engine is as simple as losing weight.